When I was about thirteen I walked home from school in a very dirty area. There were hundreds of bottles on the ground. I played D&D a lot at the time and so made up a game based on the levels for a player character assassin. Every bottle I broke I gave myself 100 experience points. The first few levels were easy but in D&D the experience requirements grew exponentially. So a hundred points had lower and lower marginal return. So I started making up rules for “kills” that were fancier and so worth more experience. If a kicked a bottle into the curb on the other side of the street and it shattered that was worth 1000 points. It was fun and I got to level 15 which was the maximum. In real life I was just a teenager shattering glass bottles every day.
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