Rougelike

There is a description of modern video games that some of them are “rougelike.” I’ve been playing Rouge and thinking about the forty years of other video games I’ve played since it came out. The object is simple: explore and stay alive. The enemies get progressively harder the deep you go in the dungeon. The high score list has your character’s name, the level of the dungeon where it died, the rank it achieved, and how much gold it had at the end. I don’t think there is a way to win.

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